SaySo |
Contribution Cards (2008) Cut, fold, cover -- and use them to make your class a focused game of thinking and composition. concept and design by IM |
download the cards in pdf form: Contribute and Observe |
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Why Do I Use These Contribution Cards? The Harkness method is a great idea for helping students be active and engaged, but it doesn't obviously address the connection between reading, class participation and writing. Since writing often earns the majority of a grade, the Cards help train students to practice the elements of a strong written composition when they contribute and take notes in class. Simply put: any good paragraph requires a writer to ask a worthwhile question, observe the source material, reveal an implied truth by making connections and using logic, and clarify those ideas so a reader will "get it" on the first read. A good conversation among scholars and students uses the same elements in the same way. When we practice asking, observing, revealing and clarifying, we are practicing both good conversation and good writing.When students hold these cards: "Ask," "Observe," "Reveal," "Clarify" and the wild card "Contribute," they know that playing a card to speak is also practice for paragraph building. They learn about timing, concision, relevance, phrasing, courage and judgment. Perhaps most usefully, the Cards create a balance in class participation that needn't become political. The Cards allow teachers freedom from having to grade class contribution directly, which can sometimes feel like a dubious exercise in rewarding points-per-word when many students learn well by listening and writing in class. The teacher can manipulate the game by handing out different cards, training students to improve their weak skills. It's just a tool, but I've found it revelatory not only about hidden strengths and weaknesses in students but also about my own habits in controlling conversations. At the end of an hour using the cards, I've filled my blackboards with phrases and ideas and references that students considered carefully. The way I've written and shaped them on the boards guides the class as well as my lectures do, but the students have been practicing composition and round-table discussion while testing their own ideas. For me, it's better. Directions for Making the Cards: Download the cards in pdf form. The links are above. Free and easy! Make copies onto strong stock paper for best results. Cut out a card so it looks like the picture at left. Fold on the middle line to make a two-sided card and slip the card into a clear plastic cover. These covers are easily purchasable at any store that deals in comics, "Magic: The Gathering" or other trading cards. Using the Cards in Class: If you love big production value, If you don't like a lot of fuss, The Rules of Play: The game starts when the students have their text, notebook, cards and pens at the ready. The teacher then invites the students to begin.
The Cards: ASK: If the card is an Ask card, the student asks a question. OBSERVE: If the card is an Observe card, the student reads aloud an excerpt from the text or a concise summary. REVEAL: If the card is a Reveal card, the student offers an inference, insight or hypothesis. CLARIFY: An Clarify card asks the student to phrase a sentence with precise, clear word choice and syntax. Usually the ideas for the sentence are up on the board already, and the student is practicing how to make a rough writer's draft into a presentational draft. Joeseph Williams' book Style offers superb guidance for this stage of writing. This card is useful for advanced classes, but might impede the flow of ideas for less experienced players. CONTRIBUTION: A Contribution card is a sort of wild card: the student playing this card offers whatever best contributes to the discussion. |